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Just because Gabe Newell has a preference, doesn't mean the odds of getting a third installment are any better for one game than the other. He couldn't even help himself and even had to drop in a comment so that people wouldn't read anything into his answer regarding sequels to either series. Gabe Newell, the President of Valve Corporation took part in a Reddit AMA where he was asked a few things that had almost nothing to do with whether or not there would ever be a Half-Life 3. It's simply easier for me to be a fan of things that in which I was less directive. There's no information in my response about what we'll do in the future.
#Gaben half life 3 series#
The new technology expanded the potential design space for Valve to explore, and allowed them to experiment with new tools.The issue with Half-Life for me is that I was involved in a much higher percentage of the decisions about the games, so it's hard for me to look at them as anything other than a series of things I regret. This is why the latest Half-Life entry was a VR title. This emphasis on game mechanics over anything else means that even though Half-Life has more story to tell, that story won’t get told without the correct vehicle to experience it.
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They went as far as saying that they won’t make another Half-Life game unless they can develop a fun and original mechanic that the game would allow them to explore. Valve reportedly has a very high expectation of quality for any entry in the Half-Life series. Since that time, fans have had minimal information released regarding the next entry in the series, until a surprise leak seemed to imply that Valve had given up on Half-Life 3. Prior to Half-Life: Alyx, the last new entry in the Half-Life series was Half-Life 2: Episode Two, released in 2007. Studios like EA, Ubisoft, and Activision seem to put a new product from their main series every couple of years.įans of Half-Life have had to deal with incredibly long wait times for new games. Most companies the size of Valve enter into a development cycle and release games regularly on an annual schedule. Gabe Newell says the success of last year’s Half-Life: Alyx has “created a lot of momentum” for Valve to make more single-player games. Most recently, Half-Life: Alyx raised the expected quality for VR games, both in terms of gameplay, narrative, and scope. Newell actually brought that up himself, and said that it is something they are still working on.Īside from Artifact, every game made by the internal development team at Valve has been a major entry in its genre. Perhaps the only game created by Valve that didn’t go on to become a huge success in its genre, was their attempt at an online collectable card game set in the Dota universe, Artifact. In addition to those, Valve also created pivotal sequels to popular mods, with Team Fortress 2 and Dota 2. Its mainline series, Half-Life, Portal, and Counter-Strike, were all genre defining games in their own right. There was a time when all of the Valve mainline series were massive successes. The Valve logo suggests something special For a company responsible for so many beloved titles, many fans were worried they’d never see another mainline Valve game again. The criticism has been valid, as Valve went through a period where its development slowed to a crawl, and their original releases seemed to come more and more infrequently.
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#Gaben half life 3 Pc#
'It's fun to ship games.' - PC Gamer January 20, 2021